const {ccclass, property} = cc._decorator;

@ccclass
export default class GameUI extends cc.Component {

    @property(cc.SpriteAtlas)
    uiSpriteAtlas:cc.SpriteAtlas = null

    @property(cc.SpriteAtlas)
    uiSpriteAtlas2:cc.SpriteAtlas = null
    start () {

    }

    update (dt) {
        
    }

    pauseBtnClick(){

    }

    speedBtnClick(){

    }

    menuBtnClick(){
        
    }
}
